Video generators
A clip with a camera path. Useful for mood, weak for editing, collision or replay.
Explore the research, sketch a world brief, and take it into OpenGame.
Start from a compact prompt. These four cover fantasy, cyberpunk, survival and colony play.

A cliffside kingdom split by a river gorge, with a market terrace, ruined watchtower and a cave that hides a sleeping river spirit.

A rainy neon district stacked over old canals. Players hop rooftops, hack street kiosks and slip into a sunken data market.

A volcanic island with black sand beaches, a wrecked research camp and a jungle interior that floods at dusk.

A glass-domed colony on a rust moon. Outside: dust storms and salvage fields. Inside: hydroponic terraces and a failing airlock.
Below is a shortened sample from the Fantasy kingdom prompt. The live generator writes the same fields for your own world: summary, regions, landmarks, characters, assets, lighting, camera and an OpenGame prompt. You keep the full result on this page. OpenGame is only the next step if you want a browser game.
Cliff Gorge Kingdom
A cliffside settlement split by a river gorge. Players arrive on the market terrace, cross a hanging bridge, and enter a cave that hides a river spirit. The first loop is a delivery that teaches height, weather and the bridge as a choke point.
Regions: Arrival terrace. Gorge crossing. Cave shrine.
Landmark: ruined watchtower visible from spawn. Lighting: warm late-day sun, cooler mist in the gorge.
{
"title": "Cliff Gorge Kingdom",
"scale": "region",
"loop": "quest-and-story",
"spawn": "market terrace facing the tower",
"opengame": "Build a playable browser world..."
}Write the place, the loop and the tone. Pick game type, style and scale.
Get regions, landmarks, characters, lighting, camera settings and a world JSON.
Send the brief to a game generator and open a browser world you can play.
Vibe worlding is an emerging way to build 3D worlds with multimodal agents. Instead of prompting a video clip, you describe intent and the agent plans terrain, assets and edits. Explore the research, then use the blueprint tool to turn that intent into a game-ready brief.
The HKUST paper treats vibe worlding as an agent task: infer intent, edit a 3D scene with tools, and survive a spatial test. Tencent WorldClaw and HY-World 2.0 sit nearby as generation and reconstruction stacks. This site keeps those names in their research lanes and uses the phrase as a public topic, not as a claim of ownership.
Use the brief form above when you already have a place in mind. Use the model pages when you need papers, GitHub links and a comparison table. OpenGame is the next step only if you want a playable browser world.
WorldClaw plans editable open worlds. HY-World 2.0 reconstructs and generates 3D scenes. VibeWorlding-Gym trains agents against VWE-Bench. Use the landscape to see what each stack is actually for.
| Model | Lab | Best for | Output |
|---|---|---|---|
| WorldClaw | Tencent Hunyuan | Agentic text-to-3D world pipeline | Editable terrain, regions, textured meshes |
| HY-World 2.0 | Tencent Hunyuan | Multimodal 3D world model | 3D Gaussian Splatting scenes, meshes, reconstruction |
| VibeWorlding-Gym | HKUST USAIL | Training gym for vibe worlding agents | Trained multimodal agents and evaluation traces |
| VibeWorlder | HKUST USAIL | Open vibe worlding agent models | World edits through gym tools |
| VWE-Bench | HKUST USAIL | Evaluation benchmark | Grounded scores for intent and physical feasibility |
A clip with a camera path. Useful for mood, weak for editing, collision or replay.
A persistent 3D space, mesh or splat you can inspect, extend or drop into a viewer.
A loop, spawn, input and a reason to move. That is the playable game layer.
Video tools give you a camera path. World models try to give you a space. A playable game still needs a loop, spawn, collision and a reason to move. That last mile is why this site plans worlds and OpenGame builds games.
Search traffic often mixes these jobs. A text-to-video clip can look like a world and still have no floor. A 3D world model can have a floor and still have no game. If your intent is a playable browser world, plan the loop here, then send it to a playable game generator instead of stretching a video model into a level editor.
World models vs video generatorsGreybox a region, name the landmarks and lock a loop before opening a DCC or engine.
Give writers a map of who lives where, and what the player can actually do.
Turn a lesson setting into a small explorable place instead of a slide deck.
List the assets and camera before spending GPU time on generation.
Model explainers, comparisons and playable-world tutorials.
A practical text-to-3D world workflow: specify the loop first, generate a blueprint, then build a browser game in OpenGame.
Carry a structured world prompt into OpenGame Studio, keep attribution, and ship a playable browser world.
Vibe coding writes software from intent. Vibe worlding builds and edits 3D worlds with multimodal agents. Same habit, different object.
What the phrase means, what it is not, and where the research lives.
Take a compact world brief into OpenGame Studio and create a playable browser world.
Vibe Worlding is an independent platform and is not affiliated with Tencent, HKUST or any model provider. Product names and trademarks belong to their respective owners.