Video generators
A clip with a camera path. Useful for mood, weak for editing, collision or replay.
看研究、写世界简报,再到 OpenGame 做成游戏。
从一个紧凑 Prompt 开始。这四个覆盖奇幻、赛博、生存和殖民地玩法。

A cliffside kingdom split by a river gorge, with a market terrace, ruined watchtower and a cave that hides a sleeping river spirit.

A rainy neon district stacked over old canals. Players hop rooftops, hack street kiosks and slip into a sunken data market.

A volcanic island with black sand beaches, a wrecked research camp and a jungle interior that floods at dusk.

A glass-domed colony on a rust moon. Outside: dust storms and salvage fields. Inside: hydroponic terraces and a failing airlock.
Below is a shortened sample from the Fantasy kingdom prompt. The live generator writes the same fields for your own world: summary, regions, landmarks, characters, assets, lighting, camera and an OpenGame prompt. You keep the full result on this page. OpenGame is only the next step if you want a browser game.
Cliff Gorge Kingdom
A cliffside settlement split by a river gorge. Players arrive on the market terrace, cross a hanging bridge, and enter a cave that hides a river spirit. The first loop is a delivery that teaches height, weather and the bridge as a choke point.
Regions: Arrival terrace. Gorge crossing. Cave shrine.
Landmark: ruined watchtower visible from spawn. Lighting: warm late-day sun, cooler mist in the gorge.
{
"title": "Cliff Gorge Kingdom",
"scale": "region",
"loop": "quest-and-story",
"spawn": "market terrace facing the tower",
"opengame": "Build a playable browser world..."
}写下地点、循环和气质,再选择游戏类型、风格和规模。
得到区域、地标、角色、光照、相机设置和世界 JSON。
把简报送到游戏生成器,打开一个能玩的浏览器世界。
Vibe worlding 是用多模态智能体搭建 3D 世界的新方法。你描述意图,智能体规划地形、资产和编辑,而不是先生成一段视频。先看研究,再用蓝图工具把意图写成可执行的游戏简报。
The HKUST paper treats vibe worlding as an agent task: infer intent, edit a 3D scene with tools, and survive a spatial test. Tencent WorldClaw and HY-World 2.0 sit nearby as generation and reconstruction stacks. This site keeps those names in their research lanes and uses the phrase as a public topic, not as a claim of ownership.
Use the brief form above when you already have a place in mind. Use the model pages when you need papers, GitHub links and a comparison table. OpenGame is the next step only if you want a playable browser world.
WorldClaw 规划可编辑开放世界。HY-World 2.0 重建并生成 3D 场景。VibeWorlding-Gym 用 VWE-Bench 训练智能体。用地图看清每条技术栈真正解决什么。
| Model | Lab | Best for | Output |
|---|---|---|---|
| WorldClaw | Tencent Hunyuan | Agentic text-to-3D world pipeline | Editable terrain, regions, textured meshes |
| HY-World 2.0 | Tencent Hunyuan | Multimodal 3D world model | 3D Gaussian Splatting scenes, meshes, reconstruction |
| VibeWorlding-Gym | HKUST USAIL | Training gym for vibe worlding agents | Trained multimodal agents and evaluation traces |
| VibeWorlder | HKUST USAIL | Open vibe worlding agent models | World edits through gym tools |
| VWE-Bench | HKUST USAIL | Evaluation benchmark | Grounded scores for intent and physical feasibility |
A clip with a camera path. Useful for mood, weak for editing, collision or replay.
A persistent 3D space, mesh or splat you can inspect, extend or drop into a viewer.
A loop, spawn, input and a reason to move. That is the playable game layer.
视频工具给你一条镜头路径。世界模型试图给你一块空间。可玩游戏还需要循环、出生点、碰撞和移动理由。所以本站规划世界,OpenGame 生成游戏。
Search traffic often mixes these jobs. A text-to-video clip can look like a world and still have no floor. A 3D world model can have a floor and still have no game. If your intent is a playable browser world, plan the loop here, then send it to a playable game generator instead of stretching a video model into a level editor.
世界模型 vs 视频生成器先灰盒一个区域、命名地标并锁住循环,再打开 DCC 或引擎。
给作者一张谁住在哪里、玩家实际能做什么的地图。
把课程场景做成一小块可探索空间,而不是幻灯片。
先列出资产和相机,再把 GPU 时间花在生成上。
模型解读、对比和可玩世界教程。
实用的 text to 3D world 流程:先写循环,再生成蓝图,最后在 OpenGame 做成浏览器游戏。
把结构化世界 Prompt 带到 OpenGame Studio,保留来源,发布可玩的浏览器世界。
Vibe coding 按意图写软件。Vibe worlding 用多模态智能体搭建和编辑 3D 世界。习惯相近,对象不同。
这个词是什么、不是什么,以及研究在哪里。
Vibe Worlding is an independent platform and is not affiliated with Tencent, HKUST or any model provider. Product names and trademarks belong to their respective owners.